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Variants

Utilize the Unreal Editor's Variant Management UI to activate and manage Variants in your project. To enable this UI, it is necessary to first enable the Variant Manager Plugin enabled. Once you do, you'll be able to view the Variant Manager Panel, which is divided into four columns. The left-hand column has a list with Actors. To tie an Actor to a Variant, simply drag the Actor to the Variant in the left column. To remove an Actor click on it in the list and then select Unbind from within the context menu.

The Values panel is located in the right-hand column. If you click on a property, you'll see the value that was saved. You can also record the current value by clicking the right-hand side button. Variant will alter the value it has recorded and save the updated value for the property. The value will not change in the Level Viewport, but it will be saved to your project. The Variant will then be able call the functions that are exposed by the bound Actor when the Variant is activated.

The Variant Manager is able to capture the properties that Blueprints reveal, unlike the previous Variant Manager. These properties can be automatically linked to Actors. You can also associate your Actors' properties to Variants. If the Variant is set to on the property's captured value will match the Variant's value. If the Variant is off the property's captured values won't be changed.

You'll also be able to view the constraints for the Variant you're currently working on in the Values panel. If your Variant is set at 150 BOM %, for instance you'll see the car's model has also been set to 150%. This information can be used in your user interfaces. You can also switch between various trim options of the Variant.

Variants, like the other components in Unreal can be edited and incorporated into your project. After you've created the Variant, bound it to an Actor and saved it the Variant Manager can be used to activate the Variant or modify the Actor's properties. If you're designing an interface you can use thumbnail images to showcase the different Variants you're working with.

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