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Variants

Activate and manage Variants in your project by using the Unreal Editor's Variant Manager UI. First, make sure you have the Variant Manager plugin enabled to enable this UI. After that, you'll see the Variant Manager panel that is divided into four columns. On the left-hand column, you'll find a list Actors. Drag the Actor to the Variant in the left-hand column to bind it. To debind an Actor click on it in the list and then select Unbind from within the context menu.

In the column to the right, you'll find the Values panel. If you click on a property, you'll see the value that was saved. The left-hand button allows you to record the current value. When you alter the value, the Variant will update the captured value and record the new value for that property. The Level Viewport value won't be affected however the project will be saved. The Variant will then be able to call the functions provided by the bound Actor when the Variant is activated.

As opposed to the prior Variant Manager, the Variant Manager can be able to capture properties that are exposed by Blueprints. These properties can be automatically linked to Actors. You can also bind your Actors' properties to Variants. If the Variant is set to on the property's captured value will match the Variant's value. If the Variant is off, the property's captured value won't be updated.

You'll also be able view the constraints for the Variant you're currently working on in the Values panel. For instance, if your current Variant is set to 150 BOM, you'll notice that the car's model is also 150 percent BOM. This information can be used to enhance your user interfaces. You can also switch between different trim options for the Variant.

Variants, as with other components in Unreal can be edited and incorporated into your project. Once you've created your Variant, you need to bind it to an Actor and save it, the Variant Manager can be used to activate the Variant, or to modify the Actor's properties. If you're designing an interface using thumbnail images to show the various Variants you're working with.

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