Dwarf Fortress Log #3: Resources Overview
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- Minda 작성
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Let's have a look what assets we at the moment have out there on the map. Clay is used to make earthenware and is the one useful type of soil on the map. Peat sadly can't be used as gas, unlike in actual life. On the map we now have many accessible sorts of stone. I marked those that are lava-proof - one thing that might be relevant later on once we get to making proper use of our volcano - and noted their vanilla colour. In the tile pack marble and obsidian have noticably different kinds of constructions and furnishings than different stones. Obsidian especially seems like a particularly interesting looking stone for constructions of castles and fortresses. Obsidian, followed by marble, are also the very best value stones on the map. Marble is a flux stone, which means it can be used as the mandatory part in the method of creating steel and pig iron. It is one thing to bear in mind, though we have no supply of iron on the map so this particular usage could be limited.
Another strategy to utilize it is in creation of parchment. Using dfhack, we are able to discover out that (not counting adamantine that we can't be coming after for a very very long time but) there are solely two ores on the map. Tetrahedrite is a source of copper and silver. Silver is the very best material for crafting blunt weapons due to its excessive density. Copper is used in lots of alloys, together with billon, which can be used to extract higher value out of two tetrahedrite nuggets by smelting them together. Aside from being a moderately invaluable material for furniture and decorations, billon serves no particular perform. The only use of bismuthinite is an alloy called bismuth bronze. It's more helpful than regular bronze but otherwise with identital properties. To make this alloy, we need bismuth, tin and coper, while regular bronze requires solely tin and copper. As we have no source of tin on the map, we would need to import it, either as tin bars or raw cassiterite, to be able to have some use out of it.
The unprocessed cassiterite ore will also be used as a glaze for earthenware and is likely cheaper to buy, making it the preferred possibility. There's a wide range of bushes obtainable on the map. All of them have wooden in varied shades of brown. However, the vanilla colors aren't consistent with the shades on this specific tile pack. The slight variations in coloration are something to keep in mind as we plan out the longer term aesthetics of the outpost. For now the first buildings will be constructed from the most obtainable tree - willow - and the furnishings can be crafted from orange and ash wood, as they've the identical shade and will provide some contrast to the lighter willow planks. Any lower down trees will develop back eventually on their own, and so they may even belong to embark's initial set. Lots of the timber are finest left alone though, as they are a source of food and drink.
We have access to 2 varieties of tree fruits (apples, persimmons) and three kinds of tree seeds (gingko seed, hazelnut, chestnut), all of that are edible raw and cookable. The fruits are also brewable into alcohol: persimmon wine and apple cider. Tree produce could be gathered with a stepladder in a chosen plant seeds (https://rylancikj29517.blogunteer.com) gathering zone. The embark site comes bundles with many floor plants, and we also brough some non-native seeds with us, which I marked with a star on the list beneath. Caution will have to be taken as to not lose the non-native seeds to the cooking of the plants. From the above, barley, quinoa and finger millet could be milled into flour which has infinite shelf-life, unlike raw plants. In terms of alcoholic drinks, our little group strongly prefers ones made from high quality components. The 2 most valuable crops that enable for brewing of their produce are currently not out there to us - we might eventually look into sending an adventurer on the quest to amass some solar berry seeds to be able to offer the best possible beverages to these brave souls who resolve to relaxation at Adventurervault. For now, all plants we have obtainable have the identical worth for the aim of brewing, except for rat weed and prickle berry which have exceptionally low quality.
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