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Variants

You can activate and manage Variants within your project with the help of the Unreal Editor's Variant Manager UI. To enable this UI, you have to first enable the Variant Manager plugin enabled. Once you have activated the Variant Manager plugin, you will see the Variant Management panel. It is divided into four columns. On the left-hand column, you'll find a list of Actors. Drag the Actor to the Variant in left-hand column to bind it. To debind an Actor click it in the list and then select Unbind from within the context menu.

The Values panel is located in the right-hand column. Click on a property to see its saved value. You can also record the current value by clicking the right-hand side button. When you change the value, the Variant will update the recorded value and save the updated value for that property. It won't alter the value in the Level Viewport, but it will be saved in your project. When the Variant is activated the Variant will have the ability to call the functions that are available to the bound Actor.

Unlike the previous Variant Manager however, the Variant Manager can record properties that are exposed by Blueprints. These properties are then automatically bind to Actors. You can also bind the properties of your actors to Variants. If the Variant is active, the property's capture value will match the value of the Variant. If the Variant is off the property's captured values won't get changed.

Additionally, you'll be able to view the constraints for the Variant that you are currently working on in the Values panel. If your Variant is set to 150 percent BOM, as an example you'll see the car's model has been set to 150 percent. You can incorporate this information in your user interfaces. You can also switch between different trim options for the Variant.

Variants, just like other components in Unreal can be edited and integrated into your project. Once you've created the Variant and bind it to an Actor, you can make use of the Variant Manager to activate the Variant as well as modify the properties of the Actor. To display the Variants within your interface you can show thumbnail pictures.

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