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Variants

Utilize the Unreal Editor's Variant Management UI in order to activate and manage Variants within your project. To enable this UI, you need to first enable the Variant Manager Plugin installed. After you have activated the Variant Manager plugin it will display the Variant Management panel. It is divided into four columns. The left-hand column houses the list of actors. Drag the Actor to the Variant in the left-hand column to tie it. To unbind an Actor, right-click it in the list and select Unbind from the context menu.

The Values panel is located in the right-hand column. Click on a property's name to view its saved value. You can also record the current value by pressing the right-hand icon. Variant will modify the value recorded and save the updated value for the property. The value will not change in the Level Viewport, but it will be saved in your project. The Variant will then be able to call the functions that are exposed by the bound Actor when the Variant activates.

The Variant Manager can record the properties that Blueprints reveal, unlike the previous Variant Manager. These properties are then automatically bound to Actors. It is also possible to bind your Actors' properties to Variants. If the Variant is active the property's captured value will be in line with the value of the Variant. If the Variant is off, the property's captured value won't be updated.

In the Values tab, you'll also be able to see the constraints of the Variant that you're currently working on. If your Variant is set to 150 percent BOM, for instance, you will see that the car's model has also been set to 150 percent. You can use this information in your user interfaces. You can also toggle between the different trim options of the Variant.

Like other components in Unreal, Variants can be edited and added to your project. Once you've created the Variant and bind it to an Actor You can utilize the Variant Manager to activate the Variant and modify the properties of the actor. To show the Variants in your interface you can make use of thumbnail pictures.

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