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Variants

Utilize the Unreal Editor's Variant Management interface to activate and manage Variants within your project. To enable this UI, you need to first enable the Variant Manager Plugin enabled. After that you'll see the Variant Manager panel that is divided into four columns. On the left-hand column you'll see a list of Actors. Drag the Actor to the Variant in the left-hand column to bind it. To remove an Actor click it with a right-click in the list and select Unbind from the context menu.

The Values panel is located in the right-hand column. Click on a property's name to view its saved value. You can also save the current value by clicking the right-hand side button. Variant will modify the value recorded and save the updated value for the property. The Level Viewport value won't be affected however, the project will be saved. The Variant will then be able to call the functions provided by the bound Actor when the Variant is activated.

The Variant Manager can capture properties that Blueprints expose, unlike the previous Variant Manager. These properties are then automatically bound to Actors. You can also tie the properties of your Actors to Variants. If the Variant is active the property's capture value will match the value of the Variant. If the Variant is off, the property's recorded value won't be updated.

You'll also look at the constraints for the Variant that you are currently working on in the Values panel. If your Variant is set at 150 percent BOM, for instance you'll see that the car's model has been set to 150 percent. You can utilize this information in your user interfaces. You can also toggle between different trim options for the Variant.

As with other components in Unreal Variants can be edited and added to the project. Once you've created your Variant, you can bind it to an Actor and saved it, the Variant Manager can be used to activate the Variant or modify the properties of the Actor. If you're creating an interface using thumbnail images to show the various Variants you're working with.

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