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Variants

Utilize the Unreal Editor's Variant Management UI to enable and manage Variants in your project. First, ensure you have the Variant Manager plugin turned on to enable this UI. Once you have activated the Variant Manager plugin, you will see the Variant Management panel. It is divided into four columns. On the left-hand column, you'll see a list of Actors. Drag the Actor to the Variant in left-hand column and bind it. To debind an Actor you must right-click on it in the list and choose Unbind from the context menu.

The Values panel is located in the right-hand column. Click on a property to view its saved value. You can also record the current value by clicking the right-hand button. Variant will change the value that was recorded and store the updated value for the property. The Level Viewport value won't be affected, but the project will be saved. The Variant will then be able to invoke the functions exposed by the bound Actor when the Variant activates.

The Variant Manager can capture properties that Blueprints expose, unlike the previous Variant Manager. These properties can be automatically linked to Actors. You can also associate the properties of your Actors to Variants. If the Variant is set to on, the property's captured value will match the Variant's value. If the Variant is off, the property's captured value won't be updated.

Additionally, you'll be able to see the constraints for the Variant you're currently working on in the Values panel. If your Variant is set to 150 percent BOM, as an example, you will see that the car's model has also been set to 150%. You can use this information in your user interfaces. You can also switch between the various trim options of the Variant.

Variants, like other components in Unreal can be edited and integrated into your project. Once you've created the Variant and bind it to an Actor it is possible to utilize the Variant Manager to activate the Variant as well as modify the properties of the Actor. To display the Variants within your interface, you can use thumbnail images.

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